But something is unbalancing them, and our young, male hero is out to repopulate the land by freeing fairies, and spending magical card money to give them buildings, which helps his card removing skills, his egg raising skills, and other skills that… Look, it’s paper thin, and you’re not really getting this game for a narrative magnum opus. In the land of Avalon, there’s magic, and a balance between these forces. Which is a nice segue into the story, such as it is. Before you even know why these fairies are trapped in crystals in the first place. None of this, of course, changing the basic idea, which is exactly what you’d expect: Get rid of cards, preferably all of them, by going up or down in numeric order, and filling arbitrary goals like “Get rid of seven cards in one go”, or “Get rid of all cards in three out of the ten rounds of this level.” Succeeding in these goals, and getting rid of enough cards in each round, means you get to smash a crystal with a fairy trapped inside. There’s new mechanics in the Challenge mode. Spare cards have been replaced by wild cards, found the same way you find eggs and resources (by getting to the bottom of a stack, and finding them), and the game can now be put in an adjustable window. ![]() ![]() Eggs, for example, which had been a pain in the rear to collect, now drop more frequently, although the developer has stated that they’ll be adding more creatures to the egg pool. Well, there are, in fact, some changes under the hood. Ahhh, that twinkle, that sound you sadly can’t hear because it’s a screenshot.
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